Tomb Raider
We start this benchmark off at the 7% mark right after leaving the campfire. In this run there is a good variety of environment changes from out in the open on some cliffs, to cave, to burning buildings. There are some stealth kills, and bow kills, as well as a semi-scripted climbing scene.
Having just looked at the results from BF4, you might be thinking that Tomb Raider will perform similar or better. If you thought that, you’d be very wrong. Even though this game came out back in March 2013, it still offers some of the most demanding and impressive graphics PC games have to offer. That should be apparent when you notice that Geforce Experience has not enabled Dynamic Super Resolution on this game. Rather it set the resolution to 1080p, and yet 60FPS is barely touched.
Sadly, in this game, the overclock did not really net any kind of improvement at all. The framerates all fell well within the margin of error, and could have easily been scored by either of these setups. Average, Minimum and Maximum were all essentially the same across the board.