All players must join the Winnipeg VALORANT Discord:
This competition is not affiliated
with or sponsored by Riot Games, Inc. or VALORANT Esports.
Eligibility
All ages and skill levels are welcome. 2/5 players must currently reside in Manitoba.
Format
5v5 Double-Elimination Brackets with potential Pool Play if a high amount of teams register.
Seeding
Seeding will be determined by the average team rank. A higher average rank will have a better seed.
Rank averages will be determined by averaging the point values of ranks per player:
- Iron – 1
- Bronze – 2
- Silver – 3
- Gold – 5
- Platinum – 6
- Diamond – 8
- Immortal – 9
- VALORANT – 10
Match Sets
Early bracket play or pool play will be decided between BO1 or BO3 depending on the number of teams registered. Semi-Finals and Grand Finals will be BO3 with a bracket reset being available for Grand Finals.
Match Hosting
All matches should be played using Custom Games (Private Match) with the host of the lobby being the lower-seeded team for maps one and three. The team the higher-seed will host map two.
The team that is not hosting will pick which side to play on. The hosting team is responsible for ensuring all settings are correct prior to starting the map. Hosting incorrect settings will result in a forfeit of that map.
Cheats: On – Only ‘Pause Match Timer’ may be used during the match
The hosting team may not drop host at any point during the match. Dropping host during or after a map’s completion will result in a forfeit of that map. Up to the other competing teams’ discretion to follow through on the forfeit or to replay.
Map Picks for Best of 3 Sets
Teams will conduct a pick/ban phase each round via discord chat.
- Higher Seeded Team: Pick Map 1 – Lower Seed Picks Side
- Lower Seeded Team: Pick Map 2 – Higher Seed Picks Side
- The third map will be the remaining map. – Loser of Map 2 Picks Side
Delay Between Rounds
Teams may not delay the match for more than 10 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
Roster Size
Teams must have five players and are allowed to have one additional substitute player. All players including the substitute must pay the buyin.
Playing Man Down
A team may choose to start a map shorthanded. The disconnected player may join mid-map if it’s possible to do without stopping the game.
Substitutions
Max Roster size is 6. Teams may only swap players in between Rounds/Maps. Never during a Map. Substitutes must not be registered on any other team and may not play for more than one team in the tournament. Players that have been eliminated are not eligible as substitutes.
Team Switching
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.
Streaming
All participants are encouraged to stream their POV for all matches. Matches will be chosen by tournament organizers to be officially spectated and cast, so teams will be instructed to wait for casters and spectators to join before starting.
Streams MUST have a MINIMUM delay of 3 minutes (180 seconds). Anyone caught streaming without a long enough delay will be warned and will potentially be disqualified.
Bugs, Glitches, & Exploits
The use of Sage walls to boost into untended peaks is PROHIBITED from use in this event. If caught you will be disqualified without question.
The use of the strafe exploit is PROHIBITED in this event. This bug allows you to shoot 4 100% accurate shots while strafing, its noticeable and will lead to disqualification if caught.
The use of out-of-map cypher camera glitches is also PROHIBITED. This bug allows you to place cypher spycams in small, inaccessible areas of the map that end up providing a glitchy view through walls and floors on the map.
Cheating
Players associated with cheats in any way will not be tolerated and will result in an immediate suspension and/or ban.
Cheating accusations must be done by with a replay or VOD attached.
An accusation of cheating may not be reviewed until after the tournament, a verdict will be reached before prize distribution.
Connection Issues
Players are responsible for the stability of their internet connection.
If there is a connection related issue, please finish out the map and show proof of every affected round(s)/map(s) in a protest after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).
In the case of VALORANT having connection issues with their game or authentication servers, games will be delayed until access is restored. Unfortunately without a LAN server available, we are not able to guarantee uptime.
Disconnections
Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.
Proof must be captured and provided in the event of a dispute.
If a player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be re-invited to the game. The team with the missing player may not leave the game at the end of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.
No Shows
Teams are REQUIRED to check-in to the tournament via LanHUB.
A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit.
Teams are responsible for all scheduled matches.
Teams who do not check-in within 15 minutes will be automatically disqualified (Up to other competing team’s discretion to follow through on the forfeit or to allow more time).
Team captains must report their team’s scores.
Communication
All in-game communication must be done through the Winnipeg VALORANT Discord:
Matches will be scheduled, organized, and played through the Discord so it is critical that you pay attention to Tournament Organizers and Admin notifications.
Payouts
The prize pool with consist of 100% of the player buyin fees, as well as any potential sponsor prizes.
The Top 3 teams will be paid in the following structure:
First Place – 60% of the prizepool
Second Place – 25% of the prizepool
Third Place – 15% of the prizepool
All payouts will be done via PayPal to the winning players.