Performance Patch brings smoother gameplay and player-requested improvements as game continues to attract thousands of players daily
May 3, 2018 – The joys of building a successful empire spanning 150 years of transport history do not grow old fast apparently. The train, boat, and plane buffs at Swiss studio Urban Games and public transport users at Good Shepherd Entertainment today blew the whistle on the Performance Patch update for Transport Fever, bringing some serious performance and frame-rate bumps to its legions of players, plus other fixes and enhancements.
First released in November 2016, Transport Fever is showing no sign of running out of steam. The game’s strong sales of over 300,000 copies to date are only the start of the story, with daily concurrent players in the range of 2-3,000 even a year and half after launch. Not to mention that once players get in, they stay in, with a median play time of 23 hours per player. This is one fever that people don’t want to shake off.
Aside from the overall performance and framerate boost, the comprehensive update includes big improvements to simulation performance, rendering, camera, tools, statistics, collision handling, terrain rendering, modding and a whole load more.
For a full list of the Performance Patch contents go here:
Released in 2016, Transport Fever followed hot on the heels of its 2014 predecessor, Train Fever, and never looked back. In the game, budding tycoons journey through 150 years of industrial age air, land, and sea transport innovation as they forge an empire worthy of Vanderbilt himself. The game is a treasure trove of 19th and 20th century buses, boats, trucks, trams, trains and planes, all of which can be played with endlessly with no risk of the wheels coming off.
Complete with community-based modding support via Steam Workshop, Transport Fever is available now for Windows PC, Mac and Linux via Steam andGOG. The new update is free for all owners. For more about the game, visit www.TransportFever.com.
About Urban Games
Urban Games is a young, dynamic, highly motivated and talented team location in Schaffhausen, Switzerland. Team members feature deep knowledge of the genre and expertise in game design and computer graphics. Founded in spring 2013, the company developed Train Fever with four employees and shipped the title in September 2014. With more than 200,000 units sold, the debut title was a big success and enabled the company to double its workforce. After two years of development, Transport Fever, the sequel to Train Fever, was released in November 2016.
About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games