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Shadow of the Tom Raider Brings Real-Time Ray Tracing To Fans

Square Enix®, Eidos-Montréal™, and Crystal Dynamics® announced today that Shadow of the Tomb Raider is being developed on the NVIDIA RTX platform and will be among the first games to feature real-time ray tracing as a rendering technique. The stunning results can be seen in the worldwide premiere of a Shadow of the Tomb Raider technology trailer released for Gamescom 2018.

Kicking off Gamescom, attendees will have the opportunity to experience firsthand Shadow of the Tomb Raider with playable demos at the GeForce Gaming Celebration taking place in Cologne on Aug. 20 and 21. Meanwhile, NVIDIA will host a behind-closed-doors, first-time playable demo of Shadow of the Tomb Raider using real-time ray tracing on PC.

“We had an excellent partnership with NVIDIA on Rise of the Tomb Raider,” said Rich Briggs, Senior Brand Director at Crystal Dynamics. “Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.”

“An iconic pop culture figure like Lara Croft deserves the cinematic treatment that ray tracing can deliver,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “As soon as we first experienced NVIDIA RTX in our lab, it was clear that Square Enix, Eidos-Montréal, and Crystal Dynamics would be ideal partners to debut it with.”

The Cutting Edge of 3D Graphics Technology

Real-time ray tracing is an innovative rendering technique in the PC version of Shadow of the Tomb Raider, available on the Steam marketplace. Long considered the definitive solution for realistic and lifelike lighting, reflections, and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Ray tracing has been used for years to pre-render life-like worlds in movies. Until now, it has been too demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency.

The use of real-time ray tracing in Shadow of the Tomb Raider is made possible by NVIDIA’s new GeForce RTX line of graphics processing units (GPUs), which debuted at Gamescom. Built on NVIDIA’s new Turing architecture, GeForce RTX GPUs combine light ray acceleration, artificial intelligence, and programmable shading to make real time ray tracing possible in games for the first-time ever. GeForce RTX GPUs reinvent gaming graphics with RT Cores to accelerate ray tracing and Tensor Cores for artificial intelligence (AI) inferencing. GeForce RTX GPUs come loaded with next-generation GDDR6 memory, support for DirectX 12 features and more. The next generation gaming GPU family – the GeForce RTX 20 Series, includes the GeForce RTX 2080 Ti, 2080, and 2070.

Becoming the Tomb Raider

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider® she is destined to be.

Created by a team of veteran TOMB RAIDER developers at Eidos-Montréal, in collaboration with Crystal Dynamics and Nixxes, the game will be available on September 14, 2018 for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system, and Windows PC/Steam®.

Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official YouTube Channel: http://youtube.com/TOMBRAIDER
Official NVIDIA GeForce Homepage: https://www.nvidia.com

About TOMB RAIDER
The TOMB RAIDER® franchise has sold over 66 million copies worldwide. The franchise’s popularity has exploded into a series of blockbuster films based on the original Tomb Raider game and 2013 reboot. Its protagonist Lara Croft® has been a contemporary global icon for over two decades. The most recent release in the world famous franchise, Rise of the Tomb Raider®, has received over 100 “Best of” nominations and awards, and is one of the highest rated games. All of this continues to make TOMB RAIDER a destination brand for action-adventure.

About Eidos-Montréal
Eidos-Montréal™ (a Square Enix® studio) is focused on creating immersive and captivating experiences. For the last decade, the development teams at Eidos-Montréal have orchestrated the successful reboot of the DEUS EX® series (Deus Ex: Human Revolution®, Deus Ex: Mankind Divided®), released the latest entry in the THIEF® franchise, and have also played a key role in the development of the award-winning TOMB RAIDER® series. To ensure its creative vision can be realized in-game, the studio has developed its own cutting-edge technology, the Dawn Engine®. The studio also provides technical support for Square Enix operations around the world, including research and development, quality assurance, and playtests.
For more information on the studio, please visit https://eidosmontreal.com/ and find us on Twitter or LinkedIn.

About Square Enix, Inc.
About Square Enix, Inc. Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 141 million units worldwide; DRAGON QUEST®, which has sold over 76 million units worldwide; TOMB RAIDER®, which has sold over 66 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://na.square-enix.com/.

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