October 17, 2018 – Giant Space Monster has officially released their original dark fantasy action RPG title, Immortal Darkness: Curse of the Pale King, on PC through Steam on October 17th, 2018.
Immortal Darkness: Curse of the Pale King is a dark fantasy dungeon crawler that features real-time tactical combat, twisted traps, stimulating puzzles, and a wide array of spells. It expertly blends old school dungeon crawler fun with a gripping storyline, modern visuals, smooth mechanics, and captivating atmospheric audio.
Longtime industry veterans Chris Shrigley and Damon Dubois were inspired to build a dungeon crawler that married the intimate, story-driven feel of tabletop gaming with accessible action-adventure gameplay. To achieve their goal, they hired world-class help: writer Ted Peterson of Elder Scrolls fame, renowned game artist Yigit Koroglu, expert visual effects artist Joel Benefiel, classically-trained composer Jan Glembotzki, primo voice actress Lani Minella, legendary voice actor Mark Dodson, marketing expert Erin Wildman, and community management professional Winter Mullenix. “Over the past two and a half years, we watched our work turn a simple idea into a complex fantasy world full of monsters, magic, and countless dark secrets,” said lead designer Damon DuBois. “This is the game we’ve always wanted to make!”
“Creating Immortal Darkness has been an incredible journey for the team,” said lead developer Chris Shrigley. “It really is our love letter to all the great games that inspired and entertained us over the years, and we hope you enjoy playing it as much as we enjoyed creating it.”
Immortal Darkness: Curse of the Pale King is available now on Steam for $19.99. For more information about Giant Space Monster games, including news, video, blogs, and more, please visit www.immortaldarkness.com.
About Giant Space Monster
Giant Space Monster is an independent game studio located in Los Angeles, California, founded in 2016 by Chris Shrigley and Damon DuBois, two veteran game developers with decades of game development experience between them. The studio’s mission is to make highly polished, fun and challenging, player-centric games with rich story and cutting edge graphics, with a focus on solid, engaging gameplay and design.