July 9, 2018 – Bit Kid Inc. is proud to confirm the official launch date of its long-awaited game, Chasm ®. It will launch on Thursday, July 31 on Steam, PlayStation®4, and PS Vita for $19.99/€17.99. It will support PlayStation’s Cross-buy feature, so anyone who purchases the game for PlayStation 4 will get it for free on the Vita and vice versa. Chasm is a Metroidvania-style action-platformer with RPG elements that takes inspiration from classics like Castlevania: Symphony of the Night, Zelda II: The Adventure of Link, and Mega Man.
“We started development on Chasm about 6 years ago and put everything we had into it,” said James Petruzzi, Chasm’s director. “Thanks to the support and patience of our wonderful Kickstarter backers and our families, we’ve been able to achieve the original vision I had for the game without compromise. I’m so excited to finally share it with the world.”
In Chasm, you play as a new recruit undertaking your first mission for the Guildean Kingdom. Thrilled to prove your worth as a knight, you track strange rumors that a mine vital to the Kingdom has been shut down. But what you discover in the mining town is worse than you imagined: The townspeople have disappeared, kidnapped by supernatural creatures emerging from the depths.
Honor-bound to solve the mystery and restore peace to the Kingdom, you embark upon an epic adventure, with deadly battles against cunning monsters, exploration of ancient catacombs and castles, and powerful new equipment hidden at every turn. Though the overall story is the same for all players, your hero’s journey will be unique: each of the rooms has been hand-designed, and behind the scenes Chasm stitches these rooms together into a one-of-a-kind world map that will be your own.
Some features of Chasm include:
- Over 80 enemies
- Over 10 bosses and mini-bosses
- Over 130 weapons, armor, and accessories – not including gems, potions, and other treasures to be discovered
- Authentic pixel art with 384×216 native resolution
- Proprietary world building engine that generates a unique map for each campaign playthrough
- Approximately 10-15 hours of gameplay for one full campaign